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Creature Spine
IDE/CLI.

The developer workbench for shaping creatures, commands, scenes, and verification into one visible spine. An IDE for seeing the system, a CLI for moving it.

Explore
A living development environment
for the creature spine.
Developer is the operating surface for Creature Spine: a focused IDE for reading the creature graph, editing behaviors, opening scenes, and keeping state visible while the CLI runs the work. It is a focused workbench for changing the system, seeing the result, and proving the result.
Every action has a visible trail: prompt, command, affected creature, rendered surface, verification output, and the next runnable step. Commandable. Inspectable. Alive.

THE SPINE SURFACE

The IDE panes and CLI contracts that make Creature Spine usable.

Creature Spine IDE / CLI

creature-spine is the editor and command line for the spine: graph, scene, prompt runner, trail log, and verification lane in one place. The interface below is the actual product shape.
creature-spine — workbench.spine
Explorer
Workspace
workbench.spine
creatures.graph
prompts.queue
Runtime
commands.cli
scene.preview
verification.trail
workbench.spine
commands.cli
verify.trail
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workspace "Creature Spine" { surface: "ide+cli" mode: "visible-control" pane graph { source: "creatures.graph" focus: "active-creature" } pane command { prompt: "spine>" runner: creature-spine } pane preview { scene: "current-surface" state: "live" } // Every command keeps its prompt, target, preview, and proof visible. show(prompt, creature, scene, trail, verification)
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$ creature-spine open --ide graph loaded: 8 creatures command runner attached preview surface listening $ creature-spine run --target telstra render.page: telstra.html verify.viewport: 2048x1152 trail.write: verification.trail $ creature-spine inspect --active active.creature: layout.sentinel active.surface: proposal/telstra next.command: repair --visible
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trail "developer-pass" { command: "repair --visible" changed: [ "hero.copy", "ide.mock", "cli.contracts" ] checks: { visible_components: pass copy_matches_product: pass layout_overflow: none } } // Verification is part of the spine, not an afterthought. emit("surface.ready")
● Creature Spine IDE/CLI online graph · commands · preview Visible trail · local-first

Open the spine.
Run the creature.

Use the IDE to inspect the system, then use the CLI to move it, render it, and verify it.

See the Engine → Read the Foundation